3D Engines developed by myself, then used in many different games
3D Engine for PS2 / PC (2001/2002)
A multiplatform 3D Engine developed for the Dragon Ball Z game. It worked both on the PS2 and PC (Windows, OpenGL) and let us progress much faster since the same piece of code would work on both platforms at the same time.
3D Engine for Landscapes (2001)
A PC terrain engine developed as a hobby project to test some features of 3d cards. You can download a free screensaver built with it.
A 3d engine that was a subset from the engine we built for the Dragon Ball Z game. It'd let us build small 3d games in very short periods of time.
3D Engine for terrains (1999)
A PC terrain engine developed for Webfootgames, then we built several games with it.
3D Cube Engine (1997)
A 3d engine that wouldnt require a 3d card to work, since it was fully optimized (in both C and Assembly). We developed over 20 games with it.
3D Software Engine (1995)
Our first 3d engine, developed in 1994 and completely optimized in Assembly language, which let it run smoothly even on an old 386 computer. It was built for the racing game Formula FX, which was never published since we got into other (bigger) projects.